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PFC Kovitch

PFC Kovitch Blows a Grunt's Brains halfway across Stroggos.

PFC. Kovitch is a marine in Badger Squad. It is Possible that he is the Same Marine that is Dragged off by the Grunt 2 Rooms Earlier, and while being dragged, he drops his Machinegun by a Body and Acquires a Shotgun just before the Grunt Throws him Down. Then as CPL Kane enters, PFC Kovitch Rolls to Face the Grunt and Blasts him. This is a Possibility because the Marine being Dragged Off has a 'Badger' Insignia, the same as PFC Kovitch's. Kovitch rolls to his Feet and Ensures Kane not to Let your Guard Down, then says that you should go with him and find his Squad. When you do, SGT Miller asks Kovitch why he was so Long to which Kovitch replies about the Run-In which leads to your Next Objective. After you have completed that, you may Leave the Area. PFC Kovitch is not seen again in the Game.

Unique Sentences: "I heard the Dropship you Rhinos were on took a Direct Hit. You're lucky to still be Breathing!" "The Strogg Cannons Ripped us Apart! We lost a lot of Dropships in the Initial Landing." "But now it's our Turn, right? It's Time to Kick some Strogg Ass!"

Persona: Badger (I have run Several Tests including Victory, Defeat, Taunt, Pain, and Friendly Fire Sentences trying to Determine what his Persona is, but there has never been any Response. It seems that PFC Kovitch is a Mute except for the Scripted Sentences. But even then, they may not be assigned to a Persona. Therefore, I have decided to Address his Persona as 'Badger').

How to Spawn the Exact Desription of PFC Kovitch (PC Version Only): Drop the Console (Ctrl, Alt, and ` (This Key should be right Above the 'Tab' Key)) type "spawn char_marine npc_name 'PFC Kovitch' npc_description 'Badger Squad' def_head char_marinehead_helmet def_persona persona_badger talks 1 leader player1 skin "skins/models/characters/marine/badger"".

char_marine = Machinegun Soldier npc_name = The Soldier's Name (You can make one up if you Wish) npc_description = The Soldier's Description (By this I mean you can make it an Imaginary Squad, make up a Squad, or not even assign the Soldier to a Squad and put something like 'The Big Man' instead of something like 'Viper Squad' or an Imaginary Squad like 'Spencer's Mates'. def_head = Sets the Head of the Soldier. Any Unimportant Heads like SGT Miller's Head has a 'gen' Prefix I.e. char_marinehead_gen_white_2. def_persona = Sets the Soldier's Personality. You can make it a Specific Squad like 'persona_warthog', or you can give the Soldier a Voice 'persona_marine_act1_6'. Note that the Head that goes with the Selected Personality Overrides the one you put in 'def_head'. 'def_head' is just to give the Marine a Head if you misspell the Persona. If you want a Specific Head, you have to put 'override_head' after 'def_persona' and then the Head you wish to use. talks = When set to 1, The Soldier will use Battle Chat if assigned a Voice Persona. leader = When set to player1, The Soldier will follow you around the Level. You don't have to use player1. You could use something like 'ANDERSON' or 'func_door_114'. The Soldier will follow said Entity even if it is a Door. skin = sets the Skin of the Soldier. for example, with Marines in Fatigues, you could use "skins/models/characters/marine/fatigues6" to spawn a Marine in Tech Fatigues. Fatigues 8, 9, and 10 are for the African-American Soldiers as they use Coloured Arms. Note that you must use the Correct Entity for the Skin otherwise the Game may Crash!

When putting in the Name or Description, you must use Air Quotes ('). for the Skin, you must use Speech Quotes (").

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